A Must-Attend Elearning Conference of the Year

About the Elearn Conference

With a long track record of success, this is the one elearning conference that educators, scholars, and other academics can’t miss out in 2024.

Thought-provoking discussions, lively networking, in-depth learning opportunities – this event will help you expand your knowledge, get inspired for your next research, better understand and prepare for upcoming trends, and discover new partnership and grant opportunities.

With the agenda prepared by esteemed and highly accomplished members of the scientific committee, this e learning conference is where the discourse in the field of education and digital learning gets shaped.

Call for Papers: Elearning Conference Themes

We invite you to submit your paper on one of the following topics:

  • Competitive Skills
  • Continuing Education
  • Adult education and Higher Education
  • Vocational Education
  • Transferring Disciplines
  • Accreditation and Quality Assurance
  • Academic Experiences
  • Best Practice Contributions
  • Copy-right
  • Digital Libraries and Repositories
  • Digital Rights Management
  • Evaluation and Assessment
  • E-content Management and Development
  • Open Content
  • e-Portfolios
  • Grading Methods
  • Knowledge Management
  • Quality processes at National and International level
  • Security and Data Protection
  • Student Selection Criteria in Interdisciplinary Studies
  • User-Generated Content
  • Educational Administration
  • Human Resource Development
  • Academic Advising and Counselling
  • Education Policy and Leadership
  • Industrial Cooperation
  • Life-long Learning Experiences
  • Workplace Learning and Collaborative Learning
  • Work Employability
  • Educational Institution Government Partnership
  • Patent Registration and Technology Transfer
  • University Spin-Off Companies
  • Ongoing research from undergraduates, graduates/postgraduates and professionals Projects
  • Collaborative Research
  • Integration of cross-cultural studies in curriculum
  • Research Assessment Exercise (RAE)
  • New Trends And Experiences
  • Cultural and International Perspectives
  • Other Areas of Education
  • Education, Research and Globalization
  • Barriers to Learning (ethnicity, age,…)
  • psychosocial factors
  • Women and Minorities in Science and Technology
  • Indigenous and Diversity Issues
  • Government Policy issues
  • Organizational, Legal and Financial Aspects
  • Digital Divide
  • Increasing Affordability and Access to the Internet
  • Ethical issues in Education
  • Intellectual Property Rights and Plagiarism
  • Assessment Software Tools
  • Assessment Methods in Blended Learning Environments
  • Assessment of Education
  • Blended Learning
  • Computer-Aided Assessment
  • Development of Learning Theory
  • E-Testing and New Test Theories
  • Educating the Educators
  • Experiential Methodologies and Techniques
  • Games and Experiential Learning
  • Immersive Learning
  • Innovative and Effective Teaching Methods
  • Metrics and Performance Measurement
  • Pedagogy Enhancement with E-Learning
  • Simulated Communities and Online Mentoring
  • Supervising and Managing Student Projects
  • Technology-Enabled Assessment
  • Theory, Design and Research
  • Music Education
  • Writing Education
  • Imaginative Education
  • Language Education (ELT / FLT)
  • History
  • Acoustics in Education Environment
  • APD/Listening
  • Counsellor Education
  • Courses, Tutorials and Labs
  • Curriculum Design
  • ESL/TESL
  • Special Needs Education
  • Inclusive Education and Practices
  • Social and Cultural Inclusion
  • Mental Health
  • Adaptability
  • Assessment in E-Learning
  • Authoring Tools
  • Content Development
  • Copyright
  • Design and Development of Online Courses
  • Gamification of Learning
  • Effective Learning Strategies
  • E-Learning Software Architecture
  • E-Learning Security
  • E-Portfolios
  • E-Teacher Skills and Competences
  • Experiential Learning
  • Implementing Pedagogical Methods in E-Learning Systems
  • Infrastructure of E-Learning Environments
  • Learning Management Systems (LMS)
  • Learning Networks
  • Learning Objects
  • Mobile Learning
  • Mobile Learning Technology
  • Motivation and E-Learning
  • Online Learning Performance and Behaviour
  • Personal Learning Environments
  • Personalised E-Learning
  • Quality Assurance in E-Learning
  • Security and Data Protection
  • Semantic Web
  • Simulation
  • Virtual Learning Environments (VLEs)
  • Accessibility to Disabled Users
  • Analytics
  • Big Data
  • Context Dependent Learning
  • Data Mining
  • Data Visualisation
  • Distance Education
  • E-Learning
  • E-Manufacturing
  • Educational Technology
  • Educational Games and Software
  • ICT Education
  • Learning Management Systems (LMS)
  • Multi-Virtual Environment
  • Open Educational Resources
  • Virtual and Augmented Reality
  • Virtual Learning Environments (VLE)
  • ontemplative Pedagogy
  • Cross-disciplinary areas of Education
  • Education Practice Trends and Issues
  • Engaging Pedagogy
  • Indigenous Education
  • Innovative Pedagogy
  • K12
  • Life-long Learning Education
  • Online Learning Performance and Behaviour
  • Pedagogy for Development of Critical Thinking and Problem Based Skills
  • Pedagogical models and strategies
  • Teacher Education
  • Research Methodologies
  • Academic Research Projects
  • Joint-research programmes
  • Research on Technology in Education
  • Research Centres
  • Links between Education and Research
  • New Challenges in Education
  • ECTS experiences
  • The Bologna Process and its implementation
  • Joint-Degree Programmes
  • Erasmus and Exchange experiences in universities
  • Students and Teaching staff Exchange programmes
  • Business Education
  • Human Resources
  • Early Childhood Education
  • Elementary Education
  • Geographical Education
  • Health Education
  • Home Education
  • Rural Education
  • Science Education
  • Secondary Education
  • Second life Educators
  • Social Studies Education
  • Special Education
  • Assessment in Game-based Learning
  • Best Practices in Game Development
  • Ethical Issues of Game-based Learning
  • Game Design and Development
  • Gamification in Education
  • Game-based Learning
  • Games and Arts
  • Games and Business
  • Games and Maths
  • Impact of Video Game on Well-being of Society
  • Learning and Adaptability Issues in a Video Game
  • Motivational Aspects of Game-based Learning
  • Pedagogical and Learning Theories for Game-based Learning
  • Social Issues of Game-based Learning
  • Technologies for Mobile and Multi-user Games for Learning
  • Technologies, Tools and Platforms for Developing Game-based Learning Applications
  • User Interface and User Experience in Games
  • Accessible World
  • Accessibility Guidelines
  • Aging and Disability
  • Assistive Technologies
  • Augmentative and Alternative Communications (AAC)
  • Assessment and Early Intervention
  • Building and Sustaining an Inclusive Community
  • Children’s Rights in Education
  • Cognitive Disabilities
  • Curriculum Adaptation and Modification
  • Deaf and Hard of Hearing Developmental
  • Developing Inclusive Education Systems
  • Developmental Disabilities
  • Disabilities and Diversity
  • E-Accessibility
  • Emotional and Behavioural Disorders
  • Gifted Education
  • Helping Students with Learning Difficulties
  • Human Rights and Disability Rights
  • Identifying Students or Learners with Special Needs
  • Inclusive Teaching and Learning
  • Legal Issues (Legislative and Policy)
  • Learning Disabilities
  • Living In(ter)dependently
  • Mobile Accessibility
  • Physical Disabilities
  • Public Health, Diversity and Disability
  • Special Educational Needs
  • Special Education Policy
  • Support Services
  • Web Accessibility
  • Abnormal Psychology
  • Advanced Industrial and Commercial Psychology
  • Advanced Cognitive Psychology
  • Applied Social psychology
  • Bullying
  • Clinical Child Psychology
  • Clinical Psychology
  • Cognitive Psychology
  • Consumer Psychology
  • Counselling
  • Cultural psychology
  • Developmental psychology
  • Education and Psychology
  • Educational Psychology
  • Environmental Psychology
  • Experimental Psychology
  • Family Psychology
  • Forensic Psychology
  • General Psychology
  • Health Psychology
  • History of psychology
  • Industry and Organisational Psychology
  • Legal Psychology
  • Media Psychology
  • Military Psychology
  • Neuropsychology
  • Personality and Social psychology
  • Psychological and Social Harmony
  • Counselling Psychology
  • Religious Psychology
  • School Psychology
  • Sports Psychology
  • Theory and Research of Psychotherapy
  • Women’s Psychology

Please note: submissions on related topics will also be considered by the scientific and event committees.

Plagiarism and Ethics Policies

The elearning conference follows strict anti-plagiarism policies and, as such, checks every submission for plagiarism using Crossref Similarity Check Powered by iThenticate. All articles submitted to the conference undergo a plagiarism check before being sent to our scientific committee for review. The submission will be automatically rejected at any time if found plagiarized. If you’d like to find out more information about the iThenticate software, click on the following link: https://www.crossref.org/services/similarity-check/

Academic Conference Proceedings and Publication

All accepted and registered abstract will be published in the Conference Abstract Book with ISBN Number. Full papers will have publication opportunities in various Indexed International Journals, including SCOPUS, Web of Science, DOAJ, and many more, or as a Book Chapter.

Presentation Formats of the E Learning Conference

One of the best elearning conferences of the year is accepting applications to present in one of the following formats:

On-site presentation

Present your paper at the lecture hall of the venue, engaging in in-person discussions with the audience following your presentation.

Virtual presentation

If travel to the venue is not an option, present your paper online. It will be streamed live both on the website and at the venue.

Poster presentation

Summarize your findings on a poster and present it on the exhibition floor of the event, engaging in small-group and individual discussions.

Grab Your Pass Now

Make sure to register to join the e learning conference before all the seats get booked.

Why Join E-learning Conference 2024

This e-learning conference is about more than acquiring knowledge. It’s about discovering new opportunities, getting inspired, and expanding your network of peers, partners, and collaborators.

eLearning Conference

  • Expand and deepen your knowledge: Learn from talented speakers as they discuss the insights of their latest research as well as from fellow participants.
  • Build new connections: This event will be primarily attended by representatives of academia – scholars, researchers, and educators. However, you will also get a chance to network with members of private, government, and non-profit sectors.
  • Present your research: Advance your academic career and grow your reputation in important academic circles by presenting the findings of your research at this e-learning conference.
  • Receive awards and certification: The most outstanding speaker of the event will receive the award. Plus, all speakers and attendees will receive a certificate verifying their participation.

eLearning Conference